Virtual Keyboard
DOS games often need keyboard input — to type your name into a high-score table, to use cheat console commands (like DOOM's IDDQD), or to control the game with full key set. The Virtual Keyboard is a full QWERTY overlay you can summon when needed.

Showing and hiding the keyboard
In the DOS Player:
- Tap the keyboard icon in the toolbar (or use a configured button) to slide the keyboard up.
- Tap outside the keyboard area to dismiss it.
Customizing appearance
Open Edit Keyboard from the Game Detail page. The editor exposes:
| Setting | Effect |
|---|---|
| Text color | Color of letters / numbers on keys |
| Background color | Color of the keyboard surround |
| Button background | Color of each individual key |
| Red button background | Color for special keys (Esc, Enter, Ctrl, etc.) |
| Height | Total keyboard height as a percentage of screen |
| Font size | Letter size on keys |
| Font weight | Light / regular / bold |
All settings are saved per game so you can tune the keyboard for the specific contrast of a game's color palette.
Layouts per console type
Different system contexts can have different keyboard layouts:
- DOS — standard PC QWERTY (alphanumeric + function keys + arrows)
- DOSBOX — same as DOS, with additional core hotkeys (F11, F12 for emulator menus)
- Arcade — minimal layout: insert coin, start, P1/P2 select, and a row of action keys
Pick the layout from the Edit Keyboard screen.
Macro keys
For DOS / DOSBox you can define macro keys — buttons that send a sequence of keystrokes when tapped. Examples:
- A "Save & Quit" macro that types
save<enter>quit<enter>in a DOS adventure game - A "godmode" macro that sends
iddqd<enter>in DOOM
Add macros in the Edit Keyboard screen → Add Macro Key, then type the sequence.
DOS Specific Settings
A dedicated DOS Specific Settings section in Input Controls lets you also map the Android back button:
- Back → Save state — back button saves and resumes (useful for hardcore DOS games without quicksave)
- Back → Right-click — back button sends RMB (common for adventure games that use RMB for menus)
Show only what you need
You don't need to leave the keyboard up all the time. The typical flow:
- Game asks for input (or you press the keyboard icon).
- Slide keyboard up, type.
- Dismiss with a tap outside.
Related
- DOS Player
- Virtual Keypad — when you only need a few keys
- Input Controls settings