In-Game Menu
While a game is running you can open an In-Game Menu to save, load, change settings, toggle cheats, or quit.

How to open it
- Retro Player (NES/SNES/PSX/NDS/etc.) — tap the menu icon on the radial overlay, or press the corresponding button on a connected gamepad.
- DOS Player — press the menu button if shown, or use the back-button mapping configured in DOS Specific Settings.
Opening the menu pauses the game in place. Closing it (via Resume or back) returns you exactly where you left off.
Menu items
| Item | What it does |
|---|---|
| Resume | Closes the menu and continues the game |
| Save State | Saves the entire emulator state to a slot (see Save Slots) |
| Load State | Restores from a slot |
| Quick Save / Quick Load | One-tap save/restore to a dedicated quick slot (when available) |
| Settings | Opens Core Options — emulator-specific tunables |
| Cheats | Opens the Cheats editor |
| Audio | Audio toggle and volume (when available) |
| Reset | Soft-reset the emulated console |
| Quit | Exit the game and return to its Game Detail page |
Not every system shows every item — for example, the DOS Player has a slimmer menu than the Retro Player.
Core options
The Settings item inside the in-game menu opens Core Options — emulator-specific settings exposed by the active core. Examples:
| System | Core options you can tune |
|---|---|
| NES (FCEUmm) | Overscan H/V, sprite limit |
| GBA (mGBA) | Color correction, interframe blending, frameskip |
| N64 (Mupen64Plus Next) | CPU core (Dynamic vs Interpreter), screen size (4:3 vs 16:9), bilinear filter |
| PSX (Beetle PSX HW) | Fast CD load, CPU frequency scale, gun input mode |
| PSP (PPSSPP) | Internal resolution, auto frameskip, GPU hardware transform |
| NDS (DeSmuME) | Screen layout, pointer color, screen gap |
| NDS (MelonDS) | Threaded renderer, JIT enable, screen gap |
| DOS (DOSBox Pure) | Memory size, CPU cycles, scaler |
Changes are saved per game (stored in the game's coreVariables), so different titles can use different settings without affecting each other.
Save slots
The Save State and Load State items open a slot picker. You choose which slot to write to, or which to load from. The number of slots is configurable in General Settings (default is 4).
For the full save/load lifecycle including cloud backup (premium), see Save & Load Workflow.
Quitting cleanly
Always use Quit (or in-game menu's exit option) when you're done. This flushes any pending writes (saves, autosaves, settings) before tearing down the emulator. Force-killing the app risks losing progress.