Retro Player
The Retro Player is the in-game screen used for every Libretro-backed system — that's NES, SNES, Mega Drive, GBA, PSX, NDS, 3DS, MAME, and most others. It's based on the Lemuroid engine.

Screen layout
The game runs in landscape mode and goes full screen by hiding the status bar and navigation bar.
| Region | What's there |
|---|---|
| Left side | Radial D-pad (directional input) |
| Right side | Radial action buttons (A / B / X / Y, system-appropriate) |
| Bottom-center | Optional shoulder buttons (L / R / L2 / R2 / L3 / R3 depending on system) |
| Edge | Menu button (the system menu icon — varies by skin) |
The overlay is the RadialGamePad, a circular touch control optimized for thumb reach. See VPad V1 / V2 to customize the layout.
Opening the in-game menu
Tap the menu button in the overlay (or press the equivalent on a physical gamepad). This opens the In-Game Menu where you can save, load, change settings, or quit.
Tilt input
For systems that benefit (e.g. labyrinth-style games), you can enable tilt-sensor input as a virtual joystick. The setting lives under each game's Configure Input. Not all games respond meaningfully to tilt — it's a per-title experiment.
Physical gamepad
If a Bluetooth or USB gamepad is connected, the touch overlay can be hidden automatically. Button mappings are set under Configure Input on the Game Detail page. See Physical Gamepad.
Haptic feedback
Buttons vibrate by default when pressed. Strength is configurable in Input Controls.
Shader filters
You can apply a visual filter through In-Game Menu → Settings → Shader:
- auto — engine picks one suitable for the system
- sharp — pixel-perfect nearest-neighbor
- smooth — bilinear filtering
- crt — emulates curvature and scanlines of a tube TV
- lcd — emulates an LCD grid (for handheld titles)
Exiting the game
There are two ways out:
- In-Game Menu → Quit — clean exit, returns to Game Detail.
- Back button — also opens an exit confirmation; tap Yes to quit.
Always make sure to save first if you have unsaved progress.
What about DOS / Windows games?
Those use a different engine (DOSBox Pure in a WebView). See DOS Player.
Related
- In-Game Menu — save/load/settings/cheats
- Save & Load Workflow
- Physical Gamepad
- VPad V1 / V2