Appearance
The Appearance settings control how DOSGamePlayer looks — light or dark, accent color, and the visual filter applied to retro games.

Theme
Pick the overall light/dark mode of the app UI:
| Option | Behavior |
|---|---|
| System | Matches your phone's system-wide theme (recommended) |
| Dark | Always dark |
| Light | Always light |
Dynamic color (Material You)
On Android 12+, the app can pick its accent color from your phone's wallpaper:
- On — colors derive from the wallpaper (Material You)
- Off — uses the manual palette below
Color palette
If Dynamic color is off, pick from a curated set of accent palettes:
- Blue (default)
- Green
- Purple
- Red
- Orange
- Custom — pick any color from a wheel
The accent affects buttons, highlights, and category headers.
Shader filter
The shader filter applied to retro games. Set it globally here; individual games can override it from their in-game menu.
| Filter | Looks like |
|---|---|
| auto | Engine picks a suitable filter per system |
| sharp | Nearest-neighbor — every pixel is a sharp square |
| smooth | Bilinear interpolation — pixels blur slightly into each other |
| crt | Curved tube TV with scanlines and slight bloom |
| lcd | LCD grid for handheld systems |
For modern systems (3DS, NDS, PSP, PSX) sharp or smooth usually looks best. For 8-bit/16-bit consoles crt gives an authentic look.
Switch between layouts
The app adapts to phone, foldable, and tablet form factors automatically. Currently there's no manual layout setting — it's based on screen size. See App Tour for how the layout changes.
Related
- General Settings — app language and other defaults
- In-Game Menu — per-game shader override