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Appearance

The Appearance settings control how DOSGamePlayer looks — light or dark, accent color, and the visual filter applied to retro games.

TODO: Appearance settings screen

Theme

Pick the overall light/dark mode of the app UI:

OptionBehavior
SystemMatches your phone's system-wide theme (recommended)
DarkAlways dark
LightAlways light

Dynamic color (Material You)

On Android 12+, the app can pick its accent color from your phone's wallpaper:

  • On — colors derive from the wallpaper (Material You)
  • Off — uses the manual palette below

Color palette

If Dynamic color is off, pick from a curated set of accent palettes:

  • Blue (default)
  • Green
  • Purple
  • Red
  • Orange
  • Custom — pick any color from a wheel

The accent affects buttons, highlights, and category headers.

Shader filter

The shader filter applied to retro games. Set it globally here; individual games can override it from their in-game menu.

FilterLooks like
autoEngine picks a suitable filter per system
sharpNearest-neighbor — every pixel is a sharp square
smoothBilinear interpolation — pixels blur slightly into each other
crtCurved tube TV with scanlines and slight bloom
lcdLCD grid for handheld systems

For modern systems (3DS, NDS, PSP, PSX) sharp or smooth usually looks best. For 8-bit/16-bit consoles crt gives an authentic look.

Switch between layouts

The app adapts to phone, foldable, and tablet form factors automatically. Currently there's no manual layout setting — it's based on screen size. See App Tour for how the layout changes.